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In-situ: Scraponia

To finalise my final project for university, I wanted to create in-situ pieces that portray the world of Scraponia and the region of the Hollow. I wanted to have this environment feel like it isn't the wealthiest and the people who inhabit it just scrape by. I went with autumn tones for the contrast to the Hollow region.

Final colourised render of Scraponia. It contains all of the buildings that I've designed.

Final colourised render of Scraponia. It contains all of the buildings that I've designed.

Slightly rendered values that are yet to be colourised.

Slightly rendered values that are yet to be colourised.

Basic placement of the assets with quick paint overs for placement.

Basic placement of the assets with quick paint overs for placement.

The original in-situ render of Scraponia that I didn't like due to it feeling very flat and lacking a wider perspective.

The original in-situ render of Scraponia that I didn't like due to it feeling very flat and lacking a wider perspective.